PORTFOLIO
Professional Projects
Vivid Game Studios | UK (April - Sept 2010) Description: Project involved creation of a game demo. Authority: Technical direction, Scaleform Programming on UI. My role: Game Programmer (Generalist) What I learned | Challenges: My primary challenge is to learn and execute effective code using Scaleform since it was integrated in Unreal.Tools Used: Unreal Development Kit - Unreal Engine 3, Autosdesk 3Ds Max and Maya |
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Shift 7 Interactive | Centre for Digital Media (Jan - August 2010) Description: An interactive, standardized, evidence based training simulation for both licensed and unlicensed healthcare professionals. Authority: Technical direction (Engine), technology research, integrating animations (cinematic and character), mentoring interns (programmers) to studio, assisting 3d artist and animators with pipeline bugs. My role: Game Programmer, Technical Artist (Unreal Engine) Gameplay and UI: I was assigned programmer and I am incharge of in-game HUD and UI functionality using UIEditor (which later got converted to Uscript based frontendwith the help of additional programmers), working of Animations using Unreal Matinee in Kismet. I controlled majority of the cinematic and character animation (Animset, Animtree, Mirror tables) programming involved. Lastly I guided the Art team for proper creation of art assets for optimized gameplay, helped art director in troubleshooting level lighting. Technical Art: Bringing in animations from Maya and 3D content from Max (troubleshooting involved in either), assistance in creation of proper pipeline for all Unreal engine (textures, static and skeletal meshes) related content creation was also handled by me. What I learned | Challenges: My primary challenge was Unreal Engine's steep learning curve, which took a heavy toll on me and specially when I had to learn everything by pure trial and error (since no proper documentation was available), since Unreal Development Kit was low on references and tutorials on UScript, I did most of the tasks using only Unreal Kismet. This was easy and difficult at the same time cause Unreal Editor's programming functionality is very limited and very buggy. A ton of Unreal crashes and loss of precious work was another annoying aspect which after some 50-60 crashes I got used to later. (most of these crashes were during saving!)Tools Used: Unreal Development Kit - Unreal Engine 3, Autosdesk 3Ds Max andMaya, Pixologic Zbrush Team Members: Conrad (Texture Artist | Zbrush sculpting), Patrick (Studio Head and Founder | 3D modelling | Level Design), Liam (Script | Animation), Sonu (Ex - Programmer), Caloy (Founder | Business Specialist) Interns: Myself, Shahrzad (Animation | Maya), Azhar ( 3D modelling | 3ds Max), Michael (Frontend graphic programmer), Daniel (Frontend and Camera programming ), Evan (Backend Programmer) |
Graduate (Masters) Courseware Projects
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At Minds End | Centre for Digital Media (Visual Story Project – October 2009) Description: A Visual Story project (film based – game) implementing character development using a narrative in an interactive flash environment. Multiple roles: Project Manager, Photography, Art Director , Script Editor, Flash Programmer I contributed into script development and brainstorming of ideas, in later stages suggested an art theme to be implemented in flash for the look and feel of the play area. User interface design and photography was also handled by me. Finally the project required a Project manager which I stepped up to and was involved managing team members resources and personal collaboration. Keeping the team happy and organized was also a task which I was successful in. What I learned | Challenges: Personnel - Management, Creating a flow in production of design elements, keeping the team moral up and keeping the team happy. Tools I Used: Flash AS2, Adobe Photoshop, Corel paintshop pro | Hardware: NIKON D3X Team Members: Erez (Film Direction), Matthew (Scriptwriter / Creative Direction), Xiaouri (Assistant direction, Project Supervision), Derek (Flash Programmer) Team Size: 6 | Time: 5 weeks |
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CODE LIVE Animated Sign by Team Kobiyachi Maru aka LED | Centre for Digital Media and CODE Live Description: The project involved making use of RGB LED's arranged in a array of 4*8 panel made of wood and to make them animating using ARDUINO. The Sign was made for the Olympics Code Live Event, which will be hosted @CDM, Great Northern Way Campus. My role: Hardware Engineer, Technical support, Integration Testing, Circuit and Wire soldering Proposed using ARDUINO as a way to animate LED lights, Technical Support to other team members working in making of the product. Team Size: 12 | Time: 2 Weeks Team Members: Jennifer (Producer), Jeffrey, Jason, Tony, Taylor, Ryan, Dashan, Clark, Ian, Khadija |
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Digitization |Centre For Digital Media (Visual story Project – September 2009) DESCRIPTION: A visual story using fluid pictures and audio combined to make a flash interactive storytelling device. PLOT: "Just when they all thought that their system has reached the desired heights of humanity, technology and financial boom they realized that it was their end. The digits that they were relying on fired back but soon they found the one who was operating those digits, not just their but everyone’s." My role: Programmer (Flash AS3) Self-taught Flash AS3 programming from scratch to an intermediate level and implemented learnt skills to complete a 5 week project within deadlines. What I learned | Challenges: I had to learn Flash AS3 without a clue about flash, because there was no other member with a programming background, I took the task to learn flash and make mock-ups of screens and UI elements, explained the limitations of flash and also what we are trying to achieve within a 5 week project. Tools I Used: Adobe Flash (AS3), Photoshop CS4, Picasa Team Size: 4 | Time: 5 Weeks Team Members: Sagar (Project manager), Khadiza (Writer), Azhar (Photographer/Recce) |
Skype Arcade | Centre For Digital Media (Building Virtual Worlds Project – October 2009) DESCRIPTION: The project was about distance collaboration between people at different countries trying to work together towards accomplishing a task. In our project we decided to play arcade game across 9 screens with people collaborating from 9 different locations. My role:
Collaborator, Arcade Sound Acted as a participant and collaborator for a Distance collaboration project, where people from different countries had to collaborate with us and do a task. It was a success and the collaboration was well planned before execution. This was a 2 week project. Team Size: 4 | Time: 2 Weeks Team members: Jeunessa (Flash mock-up, Collaborator), Gabe (After Effects, Collaborator), Azhar (Collaborator) |
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Forgotten Story of Stanley Park | Centre for Digital Media (Building virtual worlds Project – September 2009) DESCRIPTION: The project was about the story of the natives in vancouver and how their life changed as their settlements were destroyed and families evicted from Stanley park. Its a interactive learning tool which explains the history behind the Squamish settlements in Stanley Park, Vancouver, CA. My role:
GUI Designer, Digital Artist Worked as a Concept artist, Digital Painter and GUI designer for a virtual world project on Stanley park (Vancouver). Successfully completed project under tight schedule keeping in mind the quality of the project. What I learned | Challenges: We had 5 members which later came down to 4, one more became sick and we were closing our deadline, which made us work twice as much and putting thrice the effort to get things done. The project got completed within the deadline but all of us had to push our minds and focus our strength to get all the features in. I learned how to manage tasks when a team member is lost and manage my and my teamates time and resources to meet the project goals. Tools I Used: Adobe Photoshop CS4 | Hardware: Wacom Grapphire Tablet (Digital Art) Team Size: 4 | Time: 4 Weeks Team Members: Al (Flash Programmer), Sagar (Project Manager), Jeffrey (Script writer) |
Personal Projects
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www.animeshjha.com | Web Design Learnt CSS and website design from scratch, worked for over the month (my holidays) going back and forth between many designs and concentrating on CSS based websites. I like simple and elegant sites, nothing complex. Website consists of XHTML, CSS, 2 PHP Powered galleries (Gallery 3 / Zen Photo), Wordpress Blog Tools: Adobe Photoshop CS4, Adobe Dreamweaver CS4 Modular Development: Next upgrade is Flash Based Website added to this site. |
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My Personal Work A mixture of Concept art / Sketches / Digital Art / Design alongwith photography. A like to learn more and expand my skills and thus always seek new ways to create art. Most of my work here is 2D but with time I will eventual come to the 3D space. Tools: Pencil and paper, Adobe photoshop, Corel Painter, Paint shop pro, My Camera, Wacom, My Mind sync with my hand :) My gallery can be viewed here (or click on the picture on left). |